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- #SIXTYFORCE SAVING UPDATE#
- #SIXTYFORCE SAVING DRIVER#
- #SIXTYFORCE SAVING CODE#
- #SIXTYFORCE SAVING PC#
- #SIXTYFORCE SAVING FREE#
MENU: Fix crash that could happen when changing core’s options on Android. MENU: Add dropdown lists for many settings.
#SIXTYFORCE SAVING UPDATE#
LOCALIZATION: Update Spanish translation. LOCALIZATION: Update Polish translation. LOCALIZATION: Update Japanese translation. LOCALIZATION: Update Portuguese / Brazilian translation. IOS: Use safe area to account for notch for iPhone X and adjust main view. INPUT: Add new menu toggle combos ‘元 + R’ and ‘L + R’ (useful for Switch). COMMON: Support for “OEM-102” key (usually ‘\’ on Euro keyboards). CRT: New functionality, ability to switch between 15KHz and 31KHz, etc. CRT: New porches and interlaced bug fix. CHEEVOS: Prevent loading states before achievements are fully loaded. CHEATS: Add cheat variables to allow for updating large portions of memory. CHEATS: Add support for Rumble when increase or decrease by the rumble value. This will reset your config file to defaults. CONFIG: Add ‘Reset To Defaults’ setting in Configurations.
#SIXTYFORCE SAVING DRIVER#
CAMERA: Fix Video4Linux2 driver that broke years ago. Toutes les versions habituelles ne sont pas encore disponibles. Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis dans une même interface a été publiée. Télécharger WinUAE v4.1.0 Beta 7 (64-bit)

Télécharger WinUAE v4.1.0 Beta 7 (32-bit) Magic mouse uncapture (uncapture when moving against window edges) now only uncaptures if no buttons are pressed. If 68030/040/060 config has data cache emulation enabled but MMU emulation is not enabled: force chip ram as non-data cacheable. 68030 MMU PTEST levels 1-7 does not check TTRs. 68030 MMU rejected PTEST/PMOVE with EA mode 6 and generated F-line exception. Added vertical offset option to D3D scanlines. AGA sprite's width is decided and stored when SPRxDATx is written to, if sprite FMODE is changed after SPRxDATx write, sprite width won't change on screen except in above 64 pixel wide special case. Emulated undocumented AGA 64 pixel wide sprite feature: if sprite FMODE is lowered when sprite's first 32 pixels are being drawn, matching part in last 32 pixels will get zeroed. Recording from hardware emulated RTG board always recorded internal resolution.
#SIXTYFORCE SAVING PC#
This is not fully safe option because it is practically impossible (without slowing down JIT which would be against the point of JIT) to detect if crash is due to bad CPU PC or address registers or due to real bug causing access fault that now gets catched and not causing crash.
#SIXTYFORCE SAVING CODE#
Added option that catches JIT crashes that happen when already translated code jumps to non-existing memory causing interpretetive emulation to access non-existing RAM (for example JSR (An) was already translated but due to program bug, later call contains garbage in An) Logs a message and then generates fake exception 2 (if PC was even) or 3 (if PC was odd). If disk image's track size is less than 66% of nominal 2us track, assume it is using 4us (GCR) bit rate. Une nouvelle beta de cet émulateur pour Windows a été publiée.

Télécharger WinUAE v4.1.0 Beta 8 (64-bit) Télécharger WinUAE v4.1.0 Beta 8 (32-bit) Above MMU updates break Amix boot, this gets fixed in next beta because I couldn't find the problem quickly enough and there must be better test cases than Amix. 68030 MMU mode FPU FRESTORE didn't handle possible access fault retries when reading stack frame. In some situations 68030 MMU access fault size stored to stack frame was byte even when actual fault size was word or long size. (So far only one program does it, Memwatch debugging tool for Atari ST and later models.) 68030 MMU data fault handling update: SSW register FC mode bits must be used for data access retry cycle.
#SIXTYFORCE SAVING FREE#
Very large directory filesystem harddrives (>3T or so) returned halved disk used and free values. (Fixes Bograts and Penguins small graphics glitch in top left corner) When DIWSTRT or DIWSTOP is accessed neither old or new value can match comparisons during the access cycle. Subpixel mode didn't always flush all buffered pixels at the end of scanline. If normal 32 pixel wide mode (FMODE bit 2 set): both first and last 16 pixels contain written data. Unless SPRxDATx write is immediately after bitplane DMA fetch, then first 32 pixels of sprite gets replaced with previously fetched bitplane data, last 32 pixels are duplicated SPRxDATx written value. Remaining 16 pixel "parts" contain written data duplicated. Another undocumented AGA 32 (only if FMODE bit 3 is set) and 64 pixel wide sprite feature emulated: when writing to SPRxDATx, first 16 pixels of sprite equals previous data in chip bus. Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée.
